Why hello there!

It seems we’ve rather taken the biscuit in regards to “time spent not providing updates”. Perhaps taken the biscuit isn’t appropriate, we took the biscuit circa month 3, somewhere around that time it must have fallen from the hand of guilt, onto the carpet of iniquity and under the couch of despair. In the intervening period since, the biscuit has fermented ...

05 July 2016

“What’s it like having a game out on Steam?” You ask. You, you apparition of my conciousness. It’s a question I would’ve asked to others too, maybe, if I were a ridiculously insipid individual with no better questions to ask. But even were that the case, I now know exactly what it’s like to have a game on Steam and I will tell you.. Barry (Barry is the name I have given you, because we’re operating on my terms at the moment) it’s certainly... a thing.

14 April 2015

“What’s the crack Lamplight?”

You ask, in your charming and dulcet tones. Well, my internet-street savvy companion, the crack is this:

A Pixel Story, that game we’ve been making, y’know this one. Well it’s been in development since late 2012, when we all had much better complexions from not being exposed to screen radiation and no sunlight for 156 weeks...

09 March 2015

Insomnia is certainly an apt name for our experience over this last weekend. When the powers that be were naming this epic event, were they perchance thinking of the 3 dishevelled, exhausted developers shivering in a tent on a rugby pitch, wondering “Why, dear lord why did I not bring more blankets”, “I had no idea the floor of this world was so hard!”, and “The air is so supremely frigid”? We’d like to think they had that foresight, but we doubt...

27 August 2014

Greetings oh ye of faith, we find ourselves somewhere on the spectrum between a little and mildly optimistic, albeit cautiously. We’re coming to you beleaguered yet hopeful after a very interesting few weeks. A number of titanic events have culminated in our current state, like some sort of games centric Ragnarok, except rather than the ranks of the restless dead champions of Viking tribes, there stands but 5 dishevelled, and hopelessly, hopelessly lost developers...

01 July 2014

Not literally of course, that would be ridiculous. The slightly abstract concept of a single corporate entity that embodies the contents of Lamplight Studios is odd enough, no need to start giving it an appendages, or one begins to envisage something reminiscent of the closing scenes of Akira...

05 June 2014

So our last communique to the outside world was in December. That isn’t for lack of trying to post more in the meantime, there’s just been a small Peruvian man maintaining a stalwart vigil atop my desk, he’s had a stick that he picked up at around Christmas time, and has been using it to great affect to ward off any bold attempts to access the computer. Why he chose our office, we don’t know, but we recently managed to pry his weaponry off him...

05 June 2014

It has, it has most definitely been a huge amount of time, roughly 3-4 weeks by our estimations, and for that we are both hugely apologetic, and simultaneously content. In the rather large space of time between blog posts, we have made equally large steps forward towards a finished product that we don't want to cleanse of the face of the earth for the good of man kind. In fact, I think we'd go as far as to say, we almost quite like it...

26 July 2012

So as the second week comes to a close, we must, or at least probably should look back on what we've learned and what we have achieved over these 12 eventful days. Well to start with we've had a lot of people from the industry in to take a look at our (extremely grey) game prototype, the list as I recall it being: Cobra games, blitz games, ubisoft, rare, ruffian games & outplay entertainment, try saying that list 100 times. Don't actually, that would be...

22 June 2012

Well haven't we gotten off on the wrong foot? You've literally read the title and we've already lied to you, massively. You see, the veritable 'it' ACTUALLY began around 8 days ago almost to the hour, as each of the 15 teams of which this year's dare to be digital competition is comprised solemnly strode towards their various work stations, hopeful (and in no small part hesitant I would imagine) about the 9 weeks to follow. This historic walk had been prefaced by...

19 June 2012

  • Twitter Clean
  • Facebook Clean
  • YouTube Clean

Established in 2012, Lamplight Studios is a BAFTA-nominated, indie game development studio based in Manchester, UK. Formed by a group of graduates, they decided that, rather than get a real job at a real company, they would take a crack at making their own. As a result, their lives have been constant torment and anguish in the name of video games. We are stuff, you don't.

 

© Lamplight Studios Ltd 2015       contact@lamplightstudios.co.uk